Hacker’s Labyrinth—Development Guide

the design process

The players must work together to navigate around traps and enemies as they uncover the secrets of the opposing country. The spy’s core gameplay will revolve around listening to the hacker to navigate a map they can’t see. They will need to listen to instructions to avoid various enemies, cameras, and traps, and then find onsite items to report back to the hacker. The hacker’s gameplay will require looking at a map to guide the spy and solving puzzles using information that is passed back to them. The player dynamics will be based around communication. The hacker will take on a leadership role as they guide the spy where they need them.

enemy robots

Both major characters in our game are played from the first person perspective so we do not have a character sheet that will be put into use for the art of the game. We did create character sheets for potential enemy threats in the AR side of the game for the spy to go into combat with.

deliverables— trailer and deck